15 Essential Items For Clerics In Baldur's Gate 3 (& Where To Find Them)

15 Essential Items For Clerics In Baldur's Gate 3 (& Where To Find Them)

Often seen as purely buffers and healers in Baldur's Gate 3, clerics are a seriously overlooked class. According to Larian Studio's stats, they are the least-played class for custom characters, which is such a shame as clerics have fantastic versatility. So, whether it's Shadowheart or Tav as the cleric dealing with undead and keeping the party in the fight, it's important to ensure they have the best equipment possible.

With seven cleric subclasses in Baldur's Gate 3 to choose from at level one, clerics cover various options, from damage dealers to pure support characters. Because of this, good items to keep an eye out for are ones that boost their spell casting, aid with healing, and keep the cleric out of trouble in tough fights. Here are some of the fantastic items found throughout all three acts of BG3 to give the cleric one less thing to worry about when fighting the forces of the Absolute.

15 Cloak Of Protection - Uncommon Cloak

Can Be Purchased In Act 2 From Quartermaster Talli

Starting with something simple, the Cloak of Protection is fantastic for any class looking for a little help to keep them safe. The cloak can be bought at the very start of Act 2 from the Harper Quartermaster Talli near the Last Light Inn waypoint. While wearing this cloak, the cleric will get a plus one boost to all saving throws and their AC.

Name Feature Cloak of Protection Wearer gains plus one to armor class and saving throws.

This can be especially important for Light, Trickery, and Knowledge domains as they don’t gain proficiency in heavy armor in BG3, unlike the other four cleric domains.

14 Slippery Chain Shirt - Uncommon Medium Armour

Can Be Found In Act 1 In A Chest In The Festering Cove

Being able to reposition to heal allies can be crucial for clerics, and the Slippery Chain Shirt makes that much easier. This shirt is medium armor, which means any cleric can wear it, and it has an AC of 13 plus a Dexterity modifier to a maximum of two. While wearing it, any time the cleric heals another creature, the shirt will automatically disengage them from nearby enemies, allowing them to move without triggering attacks of opportunity. The shirt is located in a hidden chest in the Festering Cove, which rAAZ's video shows how to find.

13 Luminous Armour - Uncommon Medium Armor

Can Be Found In Act 1 In A Chest In The Selûnite Outpost

Another excellent piece of armor for clerics can also be found in the Underdark, in a hidden room at the Selûnite Outpost. Marika Starflower's video shows a neat trick to finding the chest from the outpost waypoint. The Luminous Armour uses the cleric's radiant spells to rebuff enemies, as each time the wear deals radiant damage, it causes a radiant shockwave.

Name AC Feature Luminous Armour 15 + Dex mod (max +2) When the wear deals radiant damage, it causes a radiant shockwave.

The shockwave inflicts a radiating orb on the target, imposing a minus one to their attack rolls for two turns and causing them to shed bright light for a three-meter/10-foot radius.

12 Vital Conduit Boots - Rare Boots

Can Be Purchased In Act 1 From A'jak'nir Jeera In Crèche Y'llek

Custom image by Sarah-Jane Simpson

Clerics have access to some of the best spells in BG3, many of which require concentration, and the Vital Conduit Boots are a great choice because of this. The boots require proficiency in medium armor, which is no issue for any cleric, and grant a plus one bonus to Athletics.

Name Feature Vital Conduit Boots Plus one to Athletics. Grants the wearer eight temporary hit points when they cast a concentration spell.

However, what makes them particularly useful for clerics are the eight temporary hit points the boots grant whenever the wearer casts a spell that requires concentration, such as Spirit Guardians , Beacon of Hope , and of course, the often-used Guidance cantrip.

11 Ring Of Free Action - Rare Ring

Can Be Purchased In Act 2 From Araj Oblodra In Moonrise Towers

Custom image by Sarah-Jane Simpson

The worst thing for any support character is for them to get stuck during a fight, leaving them unable to help the rest of the party. Ring of Free Action solves this issue by allowing the wearer to ignore the effects of any difficult terrain, letting the cleric get where they are most needed. Even better, the ring also makes the wearer immune to being restrained or paralyzed to make sure that they never miss a turn. The ring can be bought from Araj Oblodra, who is located on the main floor of Moonrise Towers.

10 Armour Of Persistence - Very Rare Heavy Armor

Can Be Purchased In Act 3 From Dammon

Custom image by Sarah-Jane Simpson

If the cleric has proficiency in heavy armor, such as War or Tempest Domain, then the Armour of Persistence is a fantastic choice. As well as an AC of 20, which is one of the highest in BG3, the armor also reduces all incoming damage by two. The armor also grants the wearer the permanent effects of both the Resistance and Blade Ward cantrips. This means the cleric will have resistance to bludgeoning, slashing, and piercing damage from weapon attacks, along with a 1d4 bonus to all their saving throws.

9 Adamantine Scale Mail - Very Rare Medium Armor

Can Be Crafted In Act 1 At The Adamantine Forge In Grymforge

One of the best armors in the game can be picked up surprisingly early as the party delves into the Underdark and discovers the Adamantine Forge. The Adamantine Scale Mail is a fantastic piece that I often keep using throughout a playthrough once I've crafted it. The armor has an AC of 16, plus Dexterity modifier to a maximum of two, and reduces all incoming damage by one. In addition to preventing attackers from landing critical hits on the wearer, the armor also sends any melee attackers who do manage to hit the cleric reeling for two turns.

To craft the armor requires the Scale Mail Mould, located close by the Ancient Forge Waypoint, and a piece of mithral ore.

8 Viconia's Walking Fortress - Legendary Shield

Can Be Looted In Act 3 From Viconia DeVir

Viconia's Walking Fortress is one of the best shields and pieces of legendary armor in BG3. The shield can be looted after the defeat of Viconia DeVir and gives a plus three to AC, an advantage on saving throws against spells, and a disadvantage on spell attack rolls against the wielder. Once per long rest, the warding bond can be cast at the second level, and once per short rest, the shield can create a protective shell. Whenever an enemy hits the wielder with a melee attack, they can use a reaction to deal 2d4 force damage and knock them prone.

Warding bond grants an ally resistance to all damage and a plus one bonus to their AC and saving throws. It's important to remember that every time a target under the spell's effects takes damage, the caster takes the same amount.

7 Hood Of The Weave - Very Rare Helmet

Can Be Purchased Or Looted In Act 3 From Mystic Carrion

The Hood of the Weave is part of a fantastic magic boosting set that can be found throughout Act 3 once the party is inside the city. The hood can be either bought from Mystic Carrion or looted from the Mummy Lord if the party helps Thrumbo in BG3. While wearing the Hood of the Weave, the cleric will gain a brilliant plus two boost to their spell save DC and spell attack rolls. This is incredibly useful for late-game BG3 when using spells such as or Hold Person on higher-level enemies.

6 Ring Of Regeneration - Very Rare Ring

Can Be Purchased In Act 3 From Sorcerous Sundries

Custom image by Sarah-Jane Simpson

The last thing any adventuring party needs is for the healer to fall in battle, and the Ring of Regeneration can take some of the worry out of that. When in combat, the ring heals its wearer 1d4 at the start of each of their turns. The Ring of Regeneration is sold in Sorcerous Sundries by Rolan or Lorroakan's Projection only before the completion of "Find the Nightsong," after which the projection of either Lorroakan or Rolan will only sell spell scrolls, so it is important to shop early to avoid permanently losing several powerful items.

The ring's healing can be increased by three hit points with the Life Domain feature Blessed Healer.

5 Devotee's Mace - Legendary Mace

Can Be Summoned At Level 10 Using Divine Intervention

The Devotee's Mace is an unusual weapon in BG3 as the cleric will have to choose to use a one-time-only feature to obtain it. At level 10, clerics gain the action of Divine Intervention, which can be used in four different ways, one of which is to summon this legendary plus three mace. As well as dealing 1d6 bludgeoning and 1d8 radiant damage, the Devotee's Mace can also send out a healing aura once per long rest. This aura heals the cleric and nearby allies 1d4 hit points per turn for 10 turns.

As Divine Intervention is one use only, using hirelings in BG3 can allow more than one Devotee's Mace to be summoned, freeing up Shadowheart or Tav's Divine Intervention for damage or healing.

4 The Reviving Hands - Very Rare Gloves

Can Be Purchased In Act 3 From Vicar Humbletoes

Custom image by Sarah-Jane Simpson

The Reviving Hands are a great pair of gloves to pick up for when the inevitable should happen and an ally falls in battle. As well as allowing Revivify to be cast at third level once per long rest, the gloves also grant the revived ally the effect of death ward, meaning should they drop to zero hit points again before a long rest, they will remain conscious at one hit point instead. The gloves give the wearer a plus one boost to Strength saving throws, and whenever they heal another creature, the target gains the effect of blade ward.

3 Amulet Of The Devout - Very Rare Amulet

Can Be Looted In Act 3 From Shormshore Tabernacle Basement

The Amulet of the Devout is easily the best amulet for any cleric in BG3, but a little trick to get as stealing it will result in that character being cursed. Luckily Its Shatter has a great walkthrough video to pick this up, as it gives the wearer a fantastic plus two bonus to their spell save DC. But without a doubt, the best feature is Godswill, which gives the cleric an extra Channel Divinity charge per long rest.

Name Feature Amulet of the Devout Wearer gains plus two to spell save DC and can gain one additional Channel Divinity charge per long rest.

As well as Turn Undead, Channel Divinity can be used for different actions depending on the cleric's domain.

2 The Blood Of Lathander - Legendary Mace

Can Be Looted In Act 1 From Rosymorn Monastery

The Blood of Lathander is the best weapon for a cleric, and something I kept equipped throughout my cleric playthroughs. The mace sheds holy light which has a chance to blind fiends and undead if they fail a DC 14 Constitution save. The mace also allows the amazing spell Sunbeam to be cast at the sixth level once per long rest. Finally, once per long rest, if the wielder is reduced to zero hit points, the mace will heal them 1d6 hit points and nearby allies 1d6 hit points.

1 Helldusk Armour - Legendary Heavy Armor

Can Be Looted In Act 3 From Raphael

Custom image by Sarah-Jane Simpson

Finally, for any cleric in Baldur's Gate 3, the Helldusk Armour is a fantastic end-game armor choice. Available after defeating Raphael as the party leaves the House of Hope, this armor gives the wearer resistance to fire damage, inflicts burning on enemies when the wearer succeeds in a saving throw against them and reduces all incoming damage by three. The armor also lets the wearer cast Fly at third level once per long rest for fast repositioning to heal or to stay out of harm's way to buff the party.

Source: rAAZ/YouTube, Marika Starflower/YouTube, Its Shatter/YouTube

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