Pokémon TCG Pocket: Golem Deck Guide (Best Strategy & Cards)
With the release of the Mythical Island Booster Pack in Pokémon TCG Pocket, players now have more choices as to what to include in their decks and one of those options is a new version of Golem. This version of Golem is more consistent than the previous one, and there is no dealing damage to itself this time around. That is likely to make players eager to give this Fighting-type deck another go and use it to great success in player matches
There were already some great Fighting-type cards such as Marowak ex in Pokémon TCG Pocket, but the options were fairly limited. A new booster pack means those options have grown, and it is good to see the game evolving and changing just like the Pokémon inside. The new Golem deck will utilize Golem’s fairly hefty HP and power to get big attacks in with a few cards to help them get the Energy they need to do so.
Golem Deck Cards List
Deck Suggestions, Substitutions & Other Cards To Consider
The best version of a deck can be quite subjective, depending on your own goals and how you are looking to play. However, if you are looking to make a great Golem deck, there are several things you will want to keep in mind. The game itself gives you an example of what a good Golem deck might be in the solo matches. While it is a good base to start from, you should always do some experimenting of your own to see what works best for you.
Related Pokémon TCG Pocket: Mew Ex Deck Guide (Best Strategy & Cards) Mew ex is an exciting addition to Pokémon TCG Pocket's latest set, Mythical Island. Players looking to build around it should go in this direction.
While the game mainly uses cards from the Mythical Island Expansion, you should consider all cards while building this deck. There are some cards that have versions in both sets in Pokémon TCG Pocket. Additionally, the hardest part of this deck is just getting Golem ready to go, so you will want to find a good way to stall. The current suggested deck list for the best Golem deck is as follows:
Card Name Type HP Ability (Energy Cost) Quantity Booster Pack Geodude #147 Basic Fighting Pokémon 70 Tackle (1) - 20 Damage 2x Genetic Apex - Pikachu Graveler #44 Stage 1 Fighting Pokémon 100 Lunge Out (2) - 40 Damage 2x Mythical Island Golem #45 Stage 2 Fighting Pokémon 120 Guard Press (4) - 120 Damage & During your opponent's next turn, this Pokémon takes -30 damage from attacks. 2x Mythical Island Marshadow #47 Basic Fighting Pokémon 80 Revenge (2) - 40+ Damage & If any of your Pokémon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 60 more damage. 2x Mythical Island Druddigon #56 Basic Dragon Pokémon 90 Rough Skin: If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon. 2x Mythical Island Professor's Research #7 Trainer/Supporter - Draw 2 cards. 2x Promo-A Poke Ball #5 Trainer/Item - Put 1 random Basic Pokémon from your deck into your hand. 2x Promo-A Potion #1 Trainer/Item - Heal 20 damage from 1 of your Pokémon. 2x Promo-A Leaf #68 Trainer/Supporter - During this turn, the Retreat Cost of your Active Pokémon is 2 less. 2x Mythical Island Brock #224 Trainer/Supporter - Take a Fighting Energy from your Energy Zone and attach it to Golem or Onix. 2x Genetic Apex - Pikachu
A lot of these cards are quite new, so players may not have all of them yet. If you are still waiting to pull some of these cards, you can consider some of the following substitutions:
Hitmanlee #154
Mankey #141
Sandshrew/Sandslash #137/138
Diglett/Dugtrio #139/140
Additionally, Druddigon, while it is a great Pokémon to stall for time, will mess with the Energy reserves of your deck. Multi-Energy-type decks can feel incredibly inconsistent in this game, as it is much harder to control than in the physical TCG. This version of Golem needs 3-Fighting Energy and only 1 Neutral Energy, making it potentially even harder to get Golem ready to attack.
Graveler also has both a Genetic Apex version and a Mythical Island version, and unlike Golem either version tends to work fine in practice. Pick the one you have or include one of each if you don't yet know which one you prefer.
Taking Druddigon out will also allow you to take Leaf out, both of which can be substituted for a different high HP Pokémon or a different Support card that might help you synergize the deck better. Experiment with and without Druddigon to see which performs better for you overall and if there is a better way to stall for time.
Best Strategy To Win WIth a Golem Deck
Getting The Energy You Need To Fight
Close
As you can likely see, there are no ex Pokémon in this deck, allowing you to lose a couple on the way to getting Golem out. Golem is one of the new top cards in Pokémon TCG Pocket due to his heavy hits and ability to lower your opponent’s attack values. Many of these Pokémon are capable of tanking a few hits, although that job ideally falls to Druddigon. You will not want to put any Energy on Druddigon, merely put them in the Active Spot and let them whittle your opponent’s Pokémon down while you build up Golem.
This in part works because Druddigon has no weakness as a Dragon-type, making it hard for the opponent to take them out. However, as stated, it can also weaken the amount of Energy you have. That is where Brock comes in, as he allows you to put Energy onto Golem without spending anything else. Getting Druddingon off the Active Spot will require Leaf if you don’t have any Energy to spare on it, but you might end up with extra Dragon Energy that can’t go anywhere else anyway.
You will be vulnerable against Grass-type decks, so you will need to be careful if you run into one. You will be hoping to place down the evolutions as quickly as possible to get to Golem and start using Brock to energize them. The main goal is to stall for time until Golem is ready to tank hits and hit hard in return, letting you conquer your opponents in Pokémon TCG Pocket.
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