Starfield Now Has A Popular Fallout Mechanic With One Major Twist

Starfield Now Has A Popular Fallout Mechanic With One Major Twist

Summary Pets in Starfield are now possible with the new Follower Pet mod, allowing players to make any creature in the game their companion.

Unlike in Fallout, there are no limits to what pets can be acquired in Starfield, adding a whole new level of fun to the game.

While players can't command pets to do actions like in Fallout yet, having them as followers is a novel idea that may be expanded upon with the release of the official Creation Club modding tool this year.

Starfield now has a popular mechanic from the Fallout games that will make exploring the Settled Systems so much better. Over the course of Bethesda's space RPG, players can recruit several companions to join them on their adventures, each with different skills and perks - even the adoring fan can give a general ego boost regardless of how badly players got beaten in battle moments prior. However, there's always been one thing missing: the ability to acquire a pet.

SpaceDodo's new Follower Pet - CCR mod changes this, allowing players to make any creature in the game their pet. The only difference between this and Fallout's pets is the fact that Starfield's creatures, which arguably makes this a whole lot cooler.

Related Starfield Hotfix Makes NPCs A Lot Less Annoying The latest hotfix for Starfield may not introduce much but it does adjust a major complaint players have had about NPCs since the game's launch.

How Getting Pets In Starfield Differs From Fallout's Official Mechanic

There Are No Limits To What Pets Can Be Acquired In Starfield

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Fallout 4 lets players acquire dogs using dog cages, with domesticated ones increasing settlements' happiness and defense levels and mongrels decreasing them. The player even has the option to have a pet dog called Dogmeat as one of their primary companions in Fallout 3 and 4 and ask him to fetch supplies or use him as a warning system, as he growls when enemies are nearby. In Fallout 3, this is after saving him from raiders in a scrapyard, and in Fallout 4, players simply need to "Greet the dog" when visiting the Red Rocket truck stop.

Shooting Dogmeat in Fallout 3's scrapyard instead of rescuing him will make it impossible to recruit him unless players already have the "Puppies!" perk.

The Follower Pet mod isn't tied to any of Starfield's questlines, and simply requires pushing F8 to add a pet, and F7 to remove them. This can be done to any creature players come across, with SpaceDodo responding to a player's question about using a Terrormorph as a pet, simply saying "If you find one, it should work", which makes the idea of charging into battle alongside the infamous aliens rather than fighting them even more tempting.

While players can now make any creature across Starfield's Settled Systems into a pet, unfortunately, they can't command them to do actions like Dogmeat. Taming them and having them as followers is a fun idea. Hopefully, when Bethesda releases its official Creation Club modding tool for the game this year - as it has done with the likes of Skyrim and Fallout 4 - this can be expanded upon in the future.

Source: SpaceDodo/Nexus Mods

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