One Solo Leveling: ARISE Mistake Will Make Even SSR Characters Feel Underpowered
Summary Autoplay in Solo Leveling: Arise falls short of the mark set by other gacha games.
Improving Autoplay by automating resource portals based on team power or upgrading the AI can enhance player experience.
While flaws in Autoplay may impact player retention, a focus on engaging gameplay and frequent character acquisition may sustain the game.
Solo Leveling: Arise has one common mistake that can make even the strongest SSR characters feel incredibly underpowered. The new action RPG gacha game was heavily anticipated due to the popularity of the South Korean webtoon it is sourced from. This anticipation was mostly rewarded as, while it is plagued with microtransactions, Arise's cool characters and engaging gameplay are appealing. The main story also follows the same beats, which gives fans of the series a chance to experience and immerse themselves in the events.
Arise's combat is similar to others in the genre, but it mixes its own systems to set it apart. Players will make a team of Hunters, each with their own role, and switch between them during combat. Each Hunter has different skills with short cooldowns that build up to their ultimate ability. The one caveat to that is Jinwoo, who is the player character who can switch classes and fulfill a flexible role in any team. This fast-paced combat has been done excellently in Arise but has one fatal flaw hidden behind a system.
Related Solo Leveling: ARISE Review: Worth Your Time, Maybe Not Your Money Solo Leveling: ARISE is a wonderful action RPG title with a lot to offer, though it's mildly hampered by its gacha nature and aggressive shop layouts.
Solo Leveling: Arise Auto Combat Is Immensely Flawed
A Not So Quality-Of-Life Addition
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Solo Leveling: Arise has three different modes players can select during combat. Manual gives full control, semi-auto will move the character around and preform basic attacks but will not use skills or ultimates, and autoplay will do everything. However, autoplay has been found to be extremely unreliable and makes Hunters feel weak.
The main issue with autoplay is its inability to properly dodge during combat. Dodging is a huge part of Arise's combat, both for avoiding heavy attacks and gaining invulnerability frames. However, since autoplay avoids dodging, many players have found autoplay failing or, at best, prolonging missions for a longer time. Even missions that teams have massive power gaps and should easily clear are being failed.
Semi-auto mode is not that much more of an upgrade, as it also avoids dodging and needs player input to use abilities. In that regard, it is easier to just play manual and have full control over the character. However, this becomes difficult as playing manual on mobile is one of many differences when compared to PC, and can be extremely difficult.
Why Autoplay Drags Down Solo Leveling: Arise
Unnecessary Time Consumption
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Many gacha games have employed autoplay systems to make the grind easier for players of all levels. Time saving and grind avoidance is what has made the system so popular. A great example of this is Honkai Star Rail, which uses every system of combat while using strategic AI. Though it is not perfect, as characters can use ultimates at poor times, it is a massive upgrade when compared to Arise.
The possible effect of Arise's autoplay being so unusable is that it could push players away from the game. Those that don't have the time to play consistently or get annoyed by resource collection could feel pushed away by a system that fails them. Since Solo Leveling: Arise already has a material problem and limits how many Hunters players can feasibly upgrade, making the process even harder is unwise.
Related Solo Leveling: ARISE Roadmap - Upcoming Updates & Release Schedule For 2024 Solo Leveling:ARISE has released a monthly roadmap, detailing everything included in all its updates for the rest of the year. Here’s what’s inside.
How To Improve Autoplay In Solo Leveling: Arise
Quality-Of-Life Improvements
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There are two simple ways to improve the autoplay system to make it more useful in Arise. The easiest option is to make resource portals autocomplete if a players' team has a big enough power gap. For example, if the recommendation is 50k, and the team is over 80k, the mission will be automatically completed and give the proper rewards. Though this removes the gameplay, it makes the grind easier, which is a boon.
The second option, which would take more work but would be better, is to improve the AI. This option could be tackled in numerous ways, the easiest being setting characters to dodge at least the telegraphed attacks. This would eliminate failures on low difficulty and give the AI a better chance when on equal footing. The AI could also be enhanced to be on the same level as something like Honkai Star Rail, but this would need serious development resources and is thus unlikely.
Overall, this system does not crush Arise, but it certainly makes things harder for the average player. As long as the gameplay is engaging and characters can be acquired fairly frequently, the game will likely be fine. However, the quality-of-life features in Arise are lacking and could become a problem as the game continues and new characters are released. That is why this Solo Leveling: Arise mistake should be avoided, and hopefully fixed, to avoid characters feeling underwhelming.

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