10 Biggest Fallout: London Changes & Differences

10 Biggest Fallout: London Changes & Differences

Summary Fallout: London has new factions, including British-inspired groups like Knights and Crime Gangs.

It offers a fresh plot away from hunting for Shaun, set in post-apocalyptic chaos of London.

The absence of Super Mutants and Vault-Tec creates a unique experience from traditional Fallout games.

After a long wait and some major setbacks, Fallout: London is finally here after a long and storied development by Team FOLON. Although there will still be some time for a proper sequel in the series, with The Elder Scrolls 6 next on Bethesda's to-do list, the Fallout: London mod is big enough to act as a spin-off sequel of sorts for the time being. It takes players to a completely different part of the world, with new lore, characters, factions, and much, much more.

Fallout: London isn't the only total conversion mod for Fallout 4 in the works. Fallout: Cascadia hopes to bring the Pacific Wasteland to life.

Like other projects, such as Enderal: Forgotten Stories, Fallout: London is a total conversion mod for Fallout 4, using the base game and its expansions to create an entirely new experience. It is fully voice-acted, includes numerous quests, and is practically its own game with all the content that it includes. In fact, it is nearly as big as Fallout 4 as far as the size of its world is concerned, and as long as players have access to the game and its DLC, the mod is free to play.

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10 Fallout: London Has Brand New Factions

Knights, WW2 Soldiers, Crime Gangs And More

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Although staples like the Brotherhood of Steel have always been around, for the most part, Fallout factions are determined by their setting, with the NCR being a big part of New Vegas, as it was set in California, and the Institute working out of C.I.T (the fictional counterpart to M.I.T) in Fallout 4. Keeping with tradition, Fallout: London has an entire host of new major factions. There are seven in total, which is considerably more than Fallout 4's four major factions.

Fallout 4's four main factions are the Institute, Brotherhood of Steel, Railroad, and Minutemen. Each has its own ending.

These factions are steeped deeply in British culture, and some can be delightfully bizarre. From the Tommies, who are based on British WW1 soldiers and the strangely common name of Tommy in the ranks of the military at the time, to the Knights of Camelot, who use trebuchets in an era of mini-nukes and rifles, there is plenty of variety in the streets of London. All of them are wonderfully British, yet all reasonably different and add a lot of character to the Fallout franchise.

9 There's A Completely Different Plot

No More Hunting For Shaun

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As it is a total conversion mod, there is a completely different plot for players to experience. That means that runs of Fallout: London won't include the Sole Survivor being constantly reminded every five seconds that their son, Shaun, has been kidnapped by the Institute. Instead, a brand-new story that has nothing to do with the Institute, Brotherhood of Steel or even Vault-tec is there to be experienced for the first time.

Without delving into too many spoilers, Fallout: London revolves around the capital of England being in a state of chaos. Some of the factions are fighting for control over the city, with the Gentry, based on British Aristocrats, being in control in the name of the Queen, who people haven't heard from in some time. The year is 2237, which sets Fallout: London between the first and second games in the series. For context, it takes place fifty years before Fallout 4.

Related Entire Fallout Timeline Explained: When Every Fallout Game Takes Place In Canon Although each game in the Fallout series functions as a mostly standalone story, they each have their place in the franchises' canon timeline.

8 There Isn't A Super Mutant In Sight

The Big, Green Monsters Are A USA Exclusive

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Super Mutants have been a stable of Fallout ever since they were introduced in the first game of the franchise. Despite this, they aren't a feature of Fallout: London, and this is for good reasons. These not-so-jolly green giants were created in the USA, specifically in Appalachia, after West Tek poisoned the drinking water of Huntersville with the FEV Virus just before the Great War started, and all the bombs were dropped.

Super Mutants found in Fallout 4 are actually variants of other Super Mutants made by the Institute in 2178.

Since the Great War, traveling around the US has been hard enough. Managing to travel across the Atlantic Ocean to Great Britain would be practically impossible, especially since Super Mutants aren't exactly loved by human society. The FEV (Forced Evolutionary Virus), which is required to create Super Mutants, was only developed in the US by West Tek, Vault-Tec (since their corporate vault had some samples), and the Institute, all of which are American organizations.

7 A Different Shadowy Organization For Players To Uncover

The Angels That Go Bump In The Night

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For all of its differences to the base game, Fallout: London does share a story beat/plot device with the fourth game in the series. Both have shadowy organizations that act like boogeymen to their respective areas, although the pair are quite different. Fallout 4 and the Commonwealth fear the Institute, an organization of scientists who have been known to kidnap people and replace them with synthetic versions of themselves, as well as spy on the people of the Commonwealth for further research.

The Institute uses Synth birds called Watchers to spy on the Commonwealth.

Fallout: London's shadowy organization that go bump in the night are the Angels. They are more mythical than the Institute since everyone in the Commonwealth knows that they exist thanks to the Synths, while not everyone in London is convinced that the Angels are actually real. Some say they were founded by a pre-war deep science ministry within the British Government, while others claim they have agents and eyes everywhere. They are headed by the elusive Mr. Smythe, and some claim that he's the one that really runs London.

6 New London Landmarks For Gaming Tourists To Enjoy

London's Greatest Monuments Are On Display

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A new city to explore also means new landmarks to uncover, and Fallout: London does not disappoint in this regard. London is home to many historic landmarks that have all been lovingly recreated here, whether it is the iconic Elizabeth Tower and the chiming Big Ben, the London Eye (also known as the Millennium Wheel), or St Paul's Cathedral. In fact, places like St Paul's have been changed to better fit the Fallout universe, with the cathedral now housing a settlement within.

Outside the big, famous buildings, like Tower Bridge, Fallout: London has gone out of its way to ensure that small things that make London the place it is are dotted around too. The Thames has been turned into a seedy, shanty town-like settlement while London's iconic double-decker buses are strewn about its ruined streets. The Underground and its many tubes (underground trains) can be visited too, and are surprisingly operational, despite the desolation of the Great War.

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5 Brand New Companions To Carry All A Player's Junk

But There's No More Dogmeat

Fallout 4's companions are a mixed bunch, and the player base is divided into whether they like them or not. Some have captured the hearts of players, like the ever lovable Dogmeat or the cool, calm and collected Synth Detective, Nick Valentine, but others have less love. To those who are sick of hearing Preston Garvey talk about settlements, they'll be delighted to hear that Fallout: London has its own set of followers.

For instance, gaming's most iconic German Shepherd has been replaced with Churchill, a British Bulldog, who Brits might notice is very similar to a certain pooch of the same name from a famous insurance advert. He's also named after the famous Prime Minister, Winston Churchill. Outside the lovable dog, there is also Kiera, in the Bank of England, Archie, as a part of the main quest, Mad Jack, Mountbatten, and many more.

4 A Completely DIfferent Culture That Paints The World

It's More Than Just Tea And Crumpets

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Although a language is shared, American culture is vastly different to that of the British, and this is made abundantly clear in Fallout: London. It's more than just tea and crumpets since London itself is known to house several subcultures, like the cockneys of the East End. Fallout: London does a good job of including these while also using British history to inform some of its creative choices, like creating WW1 trench-looking areas for the Tommies to inhabit.

Tommy Atkins (or just Tommy) is slang for a common soldier in the British Army during WW1.

Not only have many regional accents been given love, but folklore and movements of the past have been referenced, too. The Knights of Camelot faction is based on the legend of King Arthur and the Knights of the Round Table, a British tale. The Punk Movement of the 70s has been referenced too, specifically through the clothing, allowing players to express themselves as the punks did back then. Flat caps are pretty abundant, too, which is a fun addition.

3 A Brand New Criminal Element That Roams The Street

Beyond Just Generic Raiders

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Crime in Fallout 4 felt quite Mad Max in a way, with crazed Raiders roaming the land, ready to fire at anyone they could see. There wasn't much of an organized, criminal element in the Commonwealth, but in post-apocalyptic London, crime is both organized and deadly. Two of the seven main factions are criminal organizations, and the pair seem adamant about warring with each other, which is quite accurate to the gang wars in London.

London has seen itself as the host of many gang leaders, with the most prominent being the Kray Twins, but Fallout: London has made sure to draw inspiration from all over England. There is the Isle of Dogs Syndicate, specializing in being merchants, scavenging, and corruption, and the Vagabonds, known for being more violent and vengeful. The Vagabonds draw inspiration from gangs like the Peaky Blinders, which can be seen in their symbol using a flat cap with a hidden razor blade.

2 New Weapons And Armor To Unleash Against Foes

From Knights To WW1 Tommies In The Trenches

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With an entirely new setting, there has to be new weapons and armor to go with it. That's the rule for any Fallout game and this total conversion mod is no exception with the wealth of armaments at the player's disposal. Of course, the standard 9mm Pistol and other stables are about, but fun options like medieval long swords and full-plated armor are here too, and the distinct Britishness of some of the weapons and armor really helps make players get immersed in the setting.

There is a Holy Hand Grenade weapon in the mod, which is a reference to a famous skit from Monty Python.

There are outfits and weapons from the WW1 era, with players able to don the uniform of the Tommies and sprint through the trenches with bayonets. Players can even pretend it's Wimbledon season and use a tennis racket to smash their foes, or prepare for the eternally rainy weather of Blighty by arming themselves with an umbrella. The truly patriotic can even equip a Union Jack flag for war if they feel like it.

Related Inventive Fan Creates Iconic Fallout 4 Weapon & In-Game Perk In Real Life Fallout 4 has many fantastical items in its universe, and some fans have taken it upon themselves to try to recreate them in the real world.

1 There Is No Vault-Tec In Sight

And That Means There Are No Vaults Either

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Perhaps the biggest departure from the main series of Fallout games is the lack of Vault-Tec. Every protagonist from the main series (i.e., Fallout 1-4) has been a Vault Dweller, whether that be the cryogenically frozen Sole Survivor or the Lone Wanderer searching for their father. This isn't the case for Fallout: London, since the secretive Vault-Tec has no presence in London and the iconic blue and yellow Vault Suits are nowhere to be seen.

This shouldn't be a massive surprise since Vault-Tec is an American company, and this is the reason why Bethesda will likely never set a Fallout game of its own outside the US. As far as Fallout: London is concerned, this means that there are no Vaults, no Vault Dwellers, no weird experiments, and no blue and yellow jumpsuits. This is probably the biggest thematic change since so much of Fallout is associated with Vault-Tec, and its absence is what makes this mod truly something different.

Source: Thomas Xplores/YouTube

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