Marvel Rivals: How To Play The Punisher Guide (Abilities, Ultimate, Tips & Tricks)

Marvel Rivals: How To Play The Punisher Guide (Abilities, Ultimate, Tips & Tricks)

The Punisher is part of the base roster of Marvel Rivals' playable heroes, though the brutal normal and ultimate abilities of Frank Castle may call that label into question. Wielding two different weapons, The Punisher comes equipped with various additional tools to decimate enemy teams. The straightforward nature of Frank's arsenal makes him much easier to play but difficult to master if you don't know his toolkit.

Similar to other characters like Magik or Iron Man in Marvel Rivals, The Punisher is considered a "Duelist" hero in the game. This means that he has lower health than other characters and is designed to deal great damage to take out enemies quickly. The Punisher balances a wide range of options, using his unique equipment to be threatening anywhere on the battlefield as long as opponents are in sight.

Related Marvel Rivals Character Tier List There are twenty-three characters available in the closed beta test for Marvel Rivals. While their rankings are fluid, some already rise above others.

Every Ability Of The Punisher

Unleash Every Weapon At Your Disposal

The version of The Punisher that appears in Marvel Rivals uses futuristic tech to continue his crusade against crime. The justice that Frank brings comes from two distinct weapons attached to his primary attack button, which both come with limited ammo you have to reload once emptied. You can switch between The Punisher's two main weapons at any time, but they don't automatically reload when changed.

You can see the icons for both of The Punisher's weapons in the bottom left corner of your screen while playing the character. This also shows you how much ammo is left in the gun being used as Frank's Primary Attack.

The Punisher's abilities act similarly to Soldier 76 from Overwatch 2, though with many of the advantages Marvel Rivals has over the Overwatch series. Thanks to destructible environments, The Punisher can tear through enemy cover and stay mobile through abilities that open up map traversal. Frank's skills allow him to deal damage at mid to close range, putting him in the thick of fights constantly.

Ability Attack Type Description Adjudication Primary Attack The Punisher's automatic rifle that fires bullets rapidly at mid to long ranges. Deliverance Primary Attack The Punisher's close range shotgun that fires a concentrated blast to hit nearby enemies. Scourge Grenade Secondary Attack The Punisher throws a smoke grenade that obscures the vision of any enemies that try to look past the rising fumes. Vantage Connection Ability When aiming at a physical point on a map, The Punisher fires a zipline that connects where he's standing to wherever you aim. Frank then rides this zipline to its destination, where you can jump right after to gain height or simply land wherever the zipline ends. Culling Turret Ability The Punisher calls down a stationary turret to the ground for a short time that can spray tons of bullets to deal massive damage to enemies in a wide area. Warrior's Gaze Passive Ability The Punisher can retain his vision on enemies that disappear from view for a short duration.

With a one-star difficulty rating, The Punisher's abilities are all very simple to use and understand as you go into matches against other players. Keep in mind that the Secondary Attack and Abilities have cooldowns, meaning they take a certain amount of time to use again. This is especially the case for the Culling Turret, which takes 30 full seconds before it can be used again in Marvel Rivals.

How To Use The Punisher's Ultimate - Final Judgement

Bring Out The Big Guns

The Punisher's Ultimate Ability is called Final Judgement, a skill that creates two massive Gatling guns that fire continuously at enemies to deal huge damage to anyone within range. Small grenades are fired from time to time during this ultimate in whatever direction you aim as well. The constant firepower of the Gatling guns combines with the AoE grenades to light up enemy teams and tear through their health.

This ultimate only lasts for 10 seconds, so you should only use it when you are 100% sure you can score one or more kills with it. While you can use Final Judgement to target an enemy team's bulky tank, you should activate the ability to target weaker foes. Following this strategy will give you the chance to take out an enemy team's support characters or rival damage dealers, making it easier for your team to pursue objectives.

The constant barrage of bullets from this ultimate makes it easier to target elusive enemies as well. Fast characters like Black Panther or Spider-Man in Marvel Rivals can be hard to pin down, but The Punisher's weapons are usually the best tools for a team to handle these kinds of enemies. With Final Judgement, this specialization becomes better as you can unload on fast enemies with low health and take them out fast.

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How To Win As The Punisher - Tips & Tricks

Stick With Your Team And Provide Cover Fire

You never want to be left alone while playing as The Punisher since the character has no way of healing himself in battle. While you may be tempted to use The Punisher's Passive Ability to track down elusive targets like Jeff the Shark or Venom, leaving your team is a recipe for disaster. Try to support your allies instead by sticking with them or playing the objective with Calling Turret or your primary weapons.

As you can see in the above video by YouTube creator Dantics, positioning with The Punisher is vital to his effectiveness on a team. Use Vantage Connection to reach high points on a map to go above your opponents. From the high ground, The Punisher can target enemies from afar while being in a good spot to protect himself from an opponent's approach.

Watch out for portals or movement abilities used by other strong characters in Marvel Rivals to chase you down. The Punisher may have some mobility with Vantage Connection, but it is far slower than other mobility skills used by different heroes.

Use your Scourge Grenade to force enemies to move into places where you can rain down bullets from either your primary weapons or the Culling Turret. As long as you find cover to shoot from, you can destroy parts of the environment to expose enemy teams at important chokepoints. This can allow your team to pin down priority targets or recapture points as a match continues.

Best Heroes To Use With The Punisher

Combine Characters For Team-Up Abilities

One of the best characters to use alongside The Punisher is Rocket Racoon since using both character will activate the passive Infinite Punishment Team-Up Ability. This gives Rocket Racoon a new skill where he can throw an Ammo Overload Device anywhere on the battlefield. When near this machine, The Punisher gains infinite ammo on all his weapons and a faster fire rate with everything in his arsenal.

This combo can be truly broken in the right hands, allowing you to never worry about reloading as The Punisher when defending an objective. Although this device can be destroyed, the enemy team has to prioritize it and break through your defenses to break it. The time and effort enemies have to dedicate from an objective to this machine can prevent them from achieving victory at crucial moments.

Other characters that work well with Frank Castle are Venom and Magik, who both make up for areas The Punisher lacks. The Punisher's direct approach to combat can be easy to counter, so you need someone on your team willing to get up and close to enemies and distract them. Having a character like Venom or Magik dive into enemy teams gives you the room to target enemies from afar as they react to the immediate threat closest to them.

No matter which heroes your team picks, The Punisher is a reliable and strong choice among the characters in the game as of this time of writing. The simple but effective abilities and ultimate of The Punisher in Marvel Rivals make the character flexible for whatever tricks an enemy team tries to pull throughout the course of a match.

Source: Dantics/YouTube

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